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API REFERENCE / IMPORTER
UFragmentsImporter
Core importer object that owns decoding, model wrappers, mesh generation, materials, and processing state.
classRuntimeC++ only
The subsystem delegates import work to this object. Use it directly in C++ when you need importer-level control or diagnostics.
Functions
Load Fragment
C++ onlyDeprecated
Synchronously reads a Fragment model. Deprecated because it stalls the game thread.
Inputs: FragPath: FString, Options: FFragmentLoadOptions
Outputs: ModelGuid: FString
Load Fragment Async Native
C++ only
Native asynchronous loading entry point used by the subsystem.
Inputs: FragPath: FString, Options: FFragmentLoadOptions, OnComplete: FOnFragmentLoadComplete
Outputs: completion delegate with Success: bool, ErrorMessage: FString, ModelGuid: FString
Unload Fragment
C++ only
Unloads model data and importer-owned state.
Inputs: ModelGuid: FString
Outputs: none