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API REFERENCE / IMPORTER

UFragmentsImporter

Core importer object that owns decoding, model wrappers, mesh generation, materials, and processing state.

classRuntimeC++ only

The subsystem delegates import work to this object. Use it directly in C++ when you need importer-level control or diagnostics.

Functions​


Load Fragment​

C++ onlyDeprecated

Synchronously reads a Fragment model. Deprecated because it stalls the game thread.

Inputs: FragPath: FString, Options: FFragmentLoadOptions
Outputs: ModelGuid: FString


Load Fragment Async Native​

C++ only

Native asynchronous loading entry point used by the subsystem.

Inputs: FragPath: FString, Options: FFragmentLoadOptions, OnComplete: FOnFragmentLoadComplete
Outputs: completion delegate with Success: bool, ErrorMessage: FString, ModelGuid: FString


Unload Fragment​

C++ only

Unloads model data and importer-owned state.

Inputs: ModelGuid: FString
Outputs: none