GUIDE / EDITOR IMPORT
Upload a model in the editor
Use the editor importer when you want to prepare a Fragment model before runtime. The Fragments Viewer opens inside Unreal Editor, imports a .frag file, and lets you inspect the generated model before saving its placement.
Editor workflow
Open the Fragments Viewer
- Confirm that FragmentsUnreal is enabled in Edit → Plugins, then restart Unreal Editor if it was just enabled.
- Open Window → Fragments Viewer. The dockable tab opens with the FragmentsUnreal panel.
Choose the model and origin
- Use the Fragment File field or browse button to select your
.fragfile. - Choose Use World Origin to place the model at the level origin, or Use Base Coordinates to preserve its source transform.
.frag file and choose the origin mode.Import and process
- Click Load Fragment. Unreal shows an Importing fragment... progress dialog while the model is processed.
- When processing finishes, the model appears in the level and is added to Cached Fragments.
Inspect and save the result
- Select the cached model to inspect its Name, GUID, Alias, material overrides, visibility controls, and placement actions.
- Use Save Placement to write the actor transform, then save the level after the generated actors and materials appear.
For editor-only APIs, see UFragmentsImporterEditorSubsystem.